Showing posts with label Random. Show all posts
Showing posts with label Random. Show all posts

Friday, October 8, 2010

There's no Add-ons like... no Add-ons.


I've done it. Oh yes I have.

Gearscore is now... uninstalled. /cheer!
 
I've also uninstalled the following add-ons:
  • MikScrollingBattleText
  • SexyMap
  • SlyProfits
  • Forte (and all it's associated modules)
  • kgPanels
  • ButtonFacade
  • Prat
  • Deadly Boss Mods
  • FuBar and it's assorted modules (MoneyFu, DurabilityFu, GuildFu, etc)
Basically anything that serves no real function or offers far more functionality than I need was culled.

For now, I'm keeping the following mods:

Bartender: 
I love this mod. It's the easiest and most intuitive bar mod that I've seen, and the ability to move/resize all the bars is invaluable. I particularly like the fade option for the bars with my heals, they stay out of view until I absolutely need them.

Auctionator:
A lighterweight Auction House mod than the old favorite Auctioneer, it's not as inflated as Auctioneer due to the fact that it scans items only as you search. You get much less lag with Auctionator, so it's a keeper.

Shadowed Unit Frames:
I actually was going to try to go with the default unit frames, but I couldn't do it, mostly because they cannot be moved around the screen. Of all the various unit frame add-ons out there, Shadowed is my favorite. Again, it's simple, super-lightweight, easy to configure, and doesn't have a million extra modules eating up memory.

Bagnon:
I have to have an all-in-one bag. Enough said.

Postal:
I love this mod, particularly if I'm doing heavy Auction House activity. It allows you to pull all incoming mail, items, and gold with one click, rather than individually clicking each item.

Accountant:
This replaced my old FuBar and MoneyFu combo. It's a small button attached to your mini-map, and when you click on it, it opens a separate window with all of your profits and expenditures broken out by category. It'll also show how much you've made by Session, Day, and Week, and how much gold you have across all your characters. It's a seriously fantastic add-on, and one that I wouldn't want to do without.

Altoholic:
This is the other must-have add-on in my arsenal. It's a huge timesaver as it lets me see my alt's professions, banks, guild banks, profession windows of guild mates, any alts that have mail that's about to expire, and so, so much more. If you are serious about alts, you need this add-on.

There are three more add-ons that are currently on the chopping block, waiting for a decision: Decursive, Recount, and Carbonite. Decursive is useful in some situations, I'm just not sure how often I'll actually use it. Recount is helpful for spotting problems with DPS, but considering how I'm wanting to shift away from over-analyzation and competitiveness, it might be better to cut it. I like Carbonite's quest tracker better than the Blizzard version, but overall, it's probably bulkier than it's worth.

Wednesday, October 6, 2010

Blog Azeroth - Shared Topic: What's in a Name?

What takes the longest to choose, is the first thing people see, and is the one thing they always remember about you and your character? Your name.

How did you decide upon the name for your character(s)? How long did it take you to come up with your name? Has your character name become your online persona, or maybe the other way around? Do you have any tips for naming your characters in WoW, or any other game? Resources, name generators, mythology websites, sources of inspiration, etc.

So much can be said about names. What does yours say?

This week's Blog Azeroth shared topic from Llani at Pocket Heals is a subject near and dear to my heart: character names. I love naming characters, and picking out just the perfect name to go with a character concept. I can peruse baby names websites for hours, and keep a running list of good names (some "real" names, some made up names) to use in MMOs. I try to look at a lot of different things: ease of spelling and pronounciation, names that sound like they fit in the game world, names that aren't overused in books/games/pop culture, names that have interesting ethnic backgrounds and meanings.

Betsea:
She's my main and was the first character to hit level cap during vanilla. Originally her name was Brynne, which came from looking up Welsh/Gaelic names, which I thought would fit a female dwarf well. It means "black-haired", which was perfect for my dwarf at the time. I thought it was a simple enough name, although it ended up being a very difficult name for people to pronounce... a lot of folks would call me "brine" in vent! Eventually I just became "Bry" for short, which was fine.

After a server transfer or two, I ended up having to choose a new name for her shortly after Wrath of the Lich King came out. I wanted it to start with a "B" for continuity. My husband had at the time just given me a Betsey Johnson purse for Christmas, and that was my inspiration for Betsea. I still think it sounds dwarfish, but cute, and the shortened version "Bets" is what my guildies typically call me these days.

For RP purposes, even though the character is technically the same character, I RP Betsea as being Brynne's daughter. I changed her hairstyle and color so that she looks different, but still resembles the original Brynne in the face. Her last name is "Stoutheart", and to be honest, I don't remember exactly where I came up with that. It fits her well though.

Tip: When picking out a name, consider that the first 3-4 letters is likely what people will call you. If your name is Malapridiusch, you're always going to be "Mal", both in voice chat and in game chat.

Soleile:
I thought of this name a few years ago when Warhammer Online came out, and it was the name of one of my elves there. Sadly, I don't think the elves were ever leveled past 10 or so, but the name quickly became one of my favorites. Soleil is French for "sun", and most people know of Cirque du Soleil or Soleil Moon Frye, otherwise known as Punky Brewster back in the day. I ended up naming my Rune-Keeper in LotRO Soleile, and after I turned my WoW druid into a boomkin, it seemed extremely appropriate for her as well, considering the eclipse mechanic.

I pronounce her name So-Lay, which may or may not be correct, but it works for me. The only downside is that Soleile is a bit complicated to spell.

Chixie:
My gnome mage has been through more name changes than any other character. She started out as Chixie, then became Whimsie, then Whimsi, then Chixi, then Chixea, then back to Chixie. Mostly this was due to my fickleness, and then trying to fit her name into a naming convention that I set up and later scrapped. Anyways, Chixie just seems like a good gnomish name.

It's also a bit of a throwback to my very first MMO character. My first MMO was City of Heroes and my first character there was named (don't laugh) Cyber Chick. She was a energy/empathy defender with a cyberpunk outfit, hot pink crazy hair, and a bad attitude. My gnome also has pink hair in the cute new pigtails style, and Chixie reminds me of that original name.

Jhaelia:
In the weeks before The Burning Crusade released, my friends in the guild I was in at the time were working on draenei names and backstories for our draenei. It was admittedly a little rough, as it was a totally new race, we only had the names of well-known Eredar to work off of (Velen, Kil'Jaeden, etc), and we had no draenei NPCs to get inspiration from. I finally ended up taking the "Jae" portion of Kil'Jaeden and named my draenei priest simply "Jae".

After dual-specs became possible, I turned Jae into a horde priest and changed her name. When I recently rolled a new draenei shaman, I decided to use "Jae" as inspiration and changed it up a bit, making it Jhaelia.

Quigley/Quiglea:
Shockingly, this name wasn't taken on Steamwheedle Cartel, and it is being held as the name for my new human hunter. It's of Irish origin, and is also known from the movie Quigley Down Under.

My Quigley will be a female hunter from either Redridge or Westfall, with a boar, a moonshine still, a southern accent, and a very big gun. It should be fun! I still haven't decided which spelling variation I'm going to go with, but I'm leaning towards the original "Quigley".

Paislea:
I currently have a blood elf rogue named Paislea, although I'm strongly considering deleting her and rerolling a female worgen rogue named Paislea instead. When I look at the Worgen, I get a very British, Tim Burton-esque, Sweeney Todd type of feel from them. Paislea was one of the names on my list and while it's Scottish in origin, I think it would be an appropriate name to go with a darkly themed two-sided race.

So, what would I recommend to folks who are trying to find new names? Name generators are fine, but sometimes the names they generate are either incredibly long or downright ugly. I certainly recommend sites like babynames.com to search for names of a particular ethnicity or feel that you think would fit the race you're naming. Consider alternate spellings, within reason. Special characters in a name will just make it difficult for people to invite you to groups and guilds. Just like when you name a child, think about what nicknames, both good and bad, might be derived from the name. If you want a name that is actually two words (like Windfury or Leafblade), then for RP purposes, think about having that be your characters last name, and having him go by his last name, military-style.

And if all else fails, start a list! Sometimes I'll be out doing something completely un-related to gaming and a certain word will strike me as being "a good WoW name" or "a good gnome name" or such. Keep a list and it'll make things much easier when you decide to roll a new character. 




Thursday, August 26, 2010

Going into the Ethics file...

Yesterday the gaming blogosphere got all hot and bothered over an issue that was kicked off by an article  regarding a wrestling game that is shipping with a one-time-use code that unlocks online content for the game. The question everyone is now asking is: If a consumer purchases a used game (from a friend, from GameStop, etc.), is that basically the same as piracy? The developers aren't getting their cut, so it's basically the same, right?

Oy.

I admit that I've sold used games back to GameStop in the past. Sometimes a game just isn't that good, and I'd rather recoup some of that cash back into my pocket... which then goes into buying more games, thus supporting my game-buying habit AND the developers who make the games. The economy is tough on all of us, and games aren't a must-have item, so my budget is limited.

If I have $100 to spend, I can buy one $60 game. Now, if I don't like that game, I can take it back, get $20 for it, pair that $20 with the remaining $40 and get another $60 game. On that second game, the developer is still getting the full wholesale price of their game, probably 50% or so of the retail price. GameStop "ate" the $20 that they gave me for the original game, but they'll make it back when they resell it, plus an extra $15-$20 for their trouble and overhead.

On the flip side, sometimes there are games that come out that look interesting, but due to previous bad experiences with a particular publisher or franchise, I just don't want to spend $60 on that game. This doesn't happen that often, but it's usually a dealbreaker. 9 times out of 10, I'll skip purchasing a game that I consider a "risky" purchase, and then the developer doesn't make anything off of me. If I find a used copy of it for half-price... sure, I might give it a try. The developer still isn't making anything off of me, but if I try it and like it, then they've won back my trust and I'll be more likely to purchase something else from them in the future.

All that said, you'd probably think that I'm all "USED GAMES R TEH AWESOME!"... and really, I'm all for people being able to sell their used games. It's recycling and it's green and it's helpful for those of us who have families and limited budgets. But at the same time I do view game developers as artists, and I would agree that they deserve compensation for their work.

And honestly, I think the way that THQ is handling it... with the game content being playable solo but having a key to unlock online play... is brilliant.

Think about it: you buy a game used, for let's say $30. You play it, you like it, you want play against other people, but you can't because you don't have the key. The publisher can then sell the unlock keys online. Pay $10-$15, and voila, your online access is there. You've still spent less overall on the game, you've saved one more plastic cartridge/disk from being thrown into a landfill, and the developers got some compensation for their work. Like a 10-day free trial in the MMO world, used-game players would get to see if they like it first. If it's a good quality game, the companies get the cash from unlocking the additional features.

Maybe it would even encourage companies to, you know, make better games.

Wednesday, August 25, 2010

Deathloc!

Today Blizzard announced the in-game pet that comes in the BlizzCon goodie bags, as well as being included with the live streams...


Deathy the Deathloc!

SQUEEEEEEEEEEE!!!! I have to admit he's pretty nifty. That chin cracks me up. I'm excited at the possibility of having a murloc pet, finally. I haven't ever been able to get to BlizzCon in person, and last year I let my husband have the space marine murloc that came with the live stream. This year it's finally my turn.

I'm hoping that he has a really excellent animation, or that maybe he interacts with the Lil' Deathwing pet. Maybe a little murloc roar would be in order.